Underneath are some slightly more literal studies where I've taken photographs of various surfaces, not disimilar to the textures we will surely be producing, and tweaked in photoshop. Hopefully these might prove more helpful when it comes to producing our own textures.
So when producing our own textures it isn't necesarry to completely wash out the colours or alter them completely. As long as they give off a hue that is somewhat coherrent with our pallette it will ensure that our assets work along side eachother. The fact that our work will inevitably look different from one-anothers means this should also help making our finished assets look as if they belong in the same world. Underneath I've placed a few colour swatches together to help give a better idea of the colours we should use:
The top four sets of colours should make use for the majority of or environmental assets including the walls and floors. However I figured the webs for the spiders should be more stark and stand out against the backgroud. The bottom left colours could be used for webbing and any eggs attatched to them. However I believe we can use RED to draw the players eye towards certain places. This colour should be used very sparringly however; I would reccomend using it on maybe the spiders' eyes and some of the smaller assets on the wall. Only use this colour if it serves a purpose though. You don't want to draw the players eye towards something that has little purpose.