Friday 8 March 2013

Update

The biggest news is that I finally decided on the engine. UDK has a couple of features I like a lot, which can be beneficial for this project. First is an awesome material editor. Second is the ability to vertex paint in editor. Since we'll have to break the monotony of the webs somehow, creating several versions of the materials and blending them together can help a lot.
My only concern about UDK is the lighting, because so far it looks awful. But to be fair, none of the models is unwrapped properly, and shadow maps use UVs that are simply flattened.





1 comment:

  1. It's looking pretty good. Thinking I should do some different spider collumns looking at the one thats in there. Don't want it to be too samey. What do you think?
    I've made a few more webs today; a corner web and 3 basic webs, thinking about making another basic one because I'm not to keen with one of them.

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