Tuesday, 7 May 2013

Bug fixing and the Spider

Once the week was up, it was time to move on to the next level and start refining our environment.

Nikita was given a bug fixing team as it seemed he was having various small problems with some of the teams assets. I thought members of the team would have the perfect opportunity to taster what it would be like to be an outsourcing artist in the industry. Which is a very probable job for a graduate on this course. Nikita as technical artist was to assign suitable tasks to members so that problems could be dealt with swiftly and on a smaller scale.

Meanwhile me (Megan Rice) and Luke Evans got to work on the main queen spider. Luke immediately began refining some of his concepts for the spider and began on making orthrographics for us to model on. As I did some research into some of the problems we might face such as animation, building a non-biped rig and exporting and importing these things.

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